﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

#if UNITY_EDITOR
using UnityEditor;
#endif

namespace MyFramework
{
    public class MathUtilExample
    {
#if UNITY_EDITOR
        [MenuItem("QFramework/Example/03.概率函数", false, 10)]
#endif
        public static void ItemClick()
        {
            Debug.Log(MathUtil.RandFunction(10));
        }
    }
}
